Saturday 30 March 2013

TO-DO LIST

Finish/redo model - make it not only from paper;
use glue, materials, rounded corners, slopes, etc;
make a resemblance, but at the same time integrate the site into it (sketch from previous post);
scale up, or more correctly, the size up; build the space;
try to design it close enough to the outcome aka the space/room/building/event i'd like to recreate in the real world;


Virtual map model - taking the measurements, build it in 3dmax or sketchup or any computer programme that allows overview and walk through;
the aim is not the quality at the moment, but the visualisation!!, exploration;
the aim is to explore and to show how it will work in virtual world;


Try to spice it up - add characters, create their stories, rules of the game, etc;
become a director and writer for it;
share my own experiences and figure out what affected me in the first place and why, + how i want to impress the audience;
and who is the audience, how they interact with the space, through what devices;


Film it - doesnt matter what to use, model real or virtual;
the point is a combination of everything;
erase the boundaries between real and fantasy;
elope into the dreams;
experience the creation, of a character and the development of yourself by oneself;
think of presentation ways, is it a film talking or map explaining or model showing;

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