Saturday 13 April 2013

ZONA. Graphics.

The subject of this video - graphics.
It manifests itself in contrast between black and white surfaces, the speed of time lapses, the delicate lines of branches, creating the metaphysics of the zone - such a place you wnat to see, but cannot visit, except on the screen.

I had a feeling that this video doesnt make sense. But it does have a subject, topic, focus - graphics.
It is a part of a bigger picture: every video shows one aspect of the zone; together they create a bigger picture.


Tarkovsky part.

My edited version of 'Stalker'. I focused only on the Zone's features. Kinda cut it short.


Friday 12 April 2013

Analysis so-far.

What i wanted to achieve?
Erase the boundaries between the fantasy and real; between the 2d (film) and 3d (reality).
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2 screens:
1) what is Tarkovsky to me
     • fiction
     • past + unreal
     • set in stone
2) what is my work?
     • location, site
     • present
     • ever-changing
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Now to further investigate the link - 1) set in stone, and 2) ever-changing.
1) unchanged
    images -> almost painting
2) always something to add
    visualisation -> object+drawing (pic. below)

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For someone, the location we currently occupy - is the absolute reality.
But if we apply Existentialism, then the site can become anything - 
this means it becomes anything that I imagine it to be - 
it becomes Zone.
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What is "to erase the boundaries"?
It's a step-by-step process:
1) i imagine it
2) i find the site/location that match my thinking
3) then my visualisation materialises.
I only need to confirm the concept - that it is a Zone - for someone it's a place N (with a certain position and name), but for me it's a Zone (completely blurred in the space).
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What was my sacred wish?
If i say the task of the Zone was to grant the wish of a person, then my wish was to create a Zone, and make people believe in it's existence.
That was the aim of my project.
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I tried to make some kind of a plan for the future development of my work. Still, it can change drastically in time.
1) take footage:
     - feel the flow
     - beautiful / interesting places
     - catch the eye
     - techniques
     - details / objects
2) montage:
     - create the flow
     - make a story
     - directing video
3) create zone:
     - create its story
     - story of a space
     - who / where / what / etc.
4) place on map:
     - locate used sites on London's map
     - figure out what needed or not
     - scale it for comfortable use
5) make model:
     - based on my montage
     - how i imagine it fall together
     - detailed
6*) Visualisation
     - retake the model
     - create extra video -> how the model works as a footage
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Small brainstorm about what i imagine Zone to be or it's features / life in general.
Zone:
     - gloomy
     - modern
     - alive
     - still
     - empty
     - long
     - down to earth
     - low height
     - macro
     - dark / shadows
     - spacious
     - freedom
     - large
     - open in a closet
     - easy to spot
     - mystery
     - exploration
Life:
     - quiet
     - still
     - slow / fast 
     - unnoticed
     - hints of something more
     - dark -> grey
     - colorless
     -  ever changing / ever still

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The script is the location.
The actions are not posed.
The very location is dictation the flow of a shoot, the behaviour of random people.
Tarkovsky once gave a definition of a film - it's a "captured time".
That means that the characters are not necessary, what really matters - is the time and place.
How something (location or mother from 'Mirror') changes in time.
What matters is the object of sighting, be it a place or a person.
Because it's Spatial Design, the presence of characters is not necessary, and the subject of surveillance is the space itself.
It would be good to produce such a video that shows the transition of time, be it a rainy April's evening, sunny May's day, morning's mist, night's stars, etc.
Any changes in location (rubbish, windows, graffiti, etc.) shows the lapse of time. [not sure if it's needed]