Sunday 3 March 2013

#3 Where is the link between transition, windows and game space?

I look into transition, movement through space.
As we travel we are moving across the land, using different transport.
But while we are in the Transition Space - space between your starting point and your destination - you also occupy the space of the car.
It's like you are currently inside a space (car) within a space (distance).
And while you are sitting inside a carriage and travelling, you have a feeling that the buildings and the outside landscape, that you see behind the window, are flying by at the extreme speed.
But in truth you are the one who is moving through the space, while the land stands still.
The window acts as a portal to the world outside - you see it but you cannot reach it.
And we can see the link between the glass window of the vehicle and Windows, the computer.
Everything we see on the screen only exists in the digital world, the one we dont physically have access to.
But at the same time we are the one who control that world, and in some sense inhabit it.
In the computer games we are the main protagonists of the story, experiencing all that happens to our character as if it happened to us.
So i'm gonna created a world - a Zone - that is in fact a computer game, with a plot and traps filling the virtual space.
And at the same time i recreate this game in the real life - building the structure and setting the traps.
Then the person who once tried the digital Zone, can go inside and play the game by himself, being the main character and experience it on his own.

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