Wednesday, 27 February 2013

#1 Stalker - map to model.

I wanted to turn the map i drew of Stalker to the model.

 

After figuring out the shape and parameters, i went to make a paper model, starting from the lowest level.
 

 


During the process of making, i found out that i'm more interested in shapes of the rooms and how they connect to each other and form closed/indoor space, rather than the upper levels, containing fields and open spaces.

 

 

 



From here, i plan to research the meanings and possibilities of the geometric shapes and symbols.
Also, i will finish the model, including only the bottom level (the rooms of the buildings containing Golden Sphere) inhabiting the shape of a cube - the "ultimate" space - idea came from the film "Cube."

Thursday, 21 February 2013

#2 How to - spatial experiment.

What are the boundaries of the Zone? It's a virtual line, that separates two worlds, two realities.
How to trespass this boundary without being seen?
How to become invisible?
There can be many ways to do so, but how can we connect it to spatial design and my research?
What Stalker did in "Roadside Picnic"? How did he get access to the zone? How he became invisible to others?
He was waiting for the nightfall, with only the moon to light the space around him.
How does this connect to spatial design?
The light moulds the space, and organises it. The play of light and shadow creates illusion of the depth and scale of my models of Zone.
I want to experiment with this idea, and see where it can take me.
Will the light help me to create a space or will the light destroy the space?

[I need to create the source of light, to put it somewhere. Create a planar model.
Different ways of creating/sharing the space.]

Just a gif of reflection on water


Monday, 18 February 2013

#1 Sketch of Stalker and future making it into a model


my first sketch by memory
(from unit 3A)


currently working on understanding the space
simplified storyboard
i will try to convert it into a realistic model





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Unit 3B: Resolution and Depiction

Unit 3A was finished with the video, which was an outcome from establishing brief and stating the design concept.
So next i decided to start the practical work. Beginning with model making and sketching process.

Below i will be stating the necessary points for my project to develop. (they will be added with time)

• start on modelmaking
• relate to spatial practice and space itself
• location/site, if necessary and is related to
• site experience in drawings
• describe through visual tools


Inspiration:
• Olafur Eliasson "Model for a timeless garden" (2011)
• Thorsten Knaub
• labyrinth from "HP and Goblet of Fire"
• CCTV cameras
• CS and computer shooting games
• interactive projection

#1 Idea to make a interactive space, which is full of traps. The person goes in with a camera attached to him, taking footage. Then it is transferred into a film.

#2 Idea of interactive space with flashing light, making everything seem as if it's a stop frame.

The main focus right now is to create/visualise the space, make a model in scale based on the map.
Then by understanding the space, i can work with what i want to have inside it and who is gonna occupy it.

Saturday, 19 January 2013

Let's Tesselate. Space in Transition.

A story:
Time travels fast. First you wake up with the rising sun.
You take the last look at the city around you, noticing the small details.
But then you walk away, leaving this place behind you. Many may think you've gone mad, but deep inside you know - it's time to go.
Your journey is long, it has different turns, taking you further and further ahead.
Some times you even fall asleep, missing the view outside.
But in the end it's all worth it. For you have three loves in your life - cities, travels and snow.

The idea for this video was to capture the motion, the movement through location, seeing that the transition is a space within boundaries, between one place and the other.

My previous concept of using three points for shooting found its realisation in the song.

Everything is in motion:
seasons change, winter supplant the fall;
life comes to an end as well, we see dead leaves falling down from the trees;
different cities in different countries, left-hand traffic and right-hand;
passing light, day turns into night;
people walk their own paths, not noticing if they have companions;
as we gaze outside the window of a train, we see a different scenarios just outside the glass - so close yet still out of our reach;
in our minds, flickering lights become the snow.

(i will work further on this video - think about adding text and telling its story - with typed words or a voice over.)





Bite chunks out of me 
You're a shark and I'm swimming
My heart still thumps as I bleed
And all your friends come sniffing
Triangles are my favourite shape
Three points where two lines meet
Toe to toe back to back let's go
My love it's very late till morning comes 
Let's tessellate

Three guns one goes off - one's empty - one's not quick enough
One burn - one red - one grin
Search the graves while the camera spins.
Chunks of you will sink down to seals
Blubber rich in mourning 
They'll nosh you up yes they'll nosh the love away but it's fair to say
You will still haunt me
Triangles are my favourite shape
Three points where two lines meet
Toe to toe back to back lets go
My love it's very late till morning comes 
Let's tessellate

Alt-J (∆) – Tesselate

Space in Transition.


Tuesday, 15 January 2013

Inspiration: Delphic - This Momentary

Inspiration:
Promo video for Delphic's second single, "This Momentary"

Inspiration: "Passing Through"


Inspiration:


Narration text:
"Like a wave in the physical world, in the infinite ocean of the medium which pervades all, so in the world of organisms, in life, an impulse started proceeds onward, at times, may be, with the speed of light, at times, again, so slowly that for ages and ages it seems to stay, passing through processes of a complexity inconceivable to men, but in all its forms, in all its stages, its energy ever and ever integrally present. 
A single ray of light from a distant star falling upon the eye of a tyrant in bygone times may have altered the course of his life, may have changed the destiny of nations, may have transformed the surface of the globe, so intricate, so inconceivably complex are the processes in Nature. In no way can we get such an overwhelming idea of the grandeur of Nature than when we consider, that in accordance with the law of the conservation of energy, throughout the Infinite, the forces are in a perfect balance, and hence the energy of a single thought may determine the motion of a universe.”
Nikola Tesla "The Electrical Review, 1893"

Passing Through by Kristian Ulrich Larsen and Olafur Haraldsson



Crit Presentation of 4/12/2012


In my project, i'm trying to recreate the Zone from A. Tarkovsky's movie "Stalker".


The question i'd like to answer is - what makes a place a place, instead of just a space?

By changing our point of view, we look at things differently, and of course each person has his own opinion, based on his beliefs.


So what is Zone? I'm creating its story. I can say, Zone is an object which exists only when it has occupants - the Travellers.
They are everywhere, but we usually dont pay attention to them. Small everyday things.
According to original Zone, we humans are an alien existence; and i'm trying to capture the true occupiers of that space.


My research is mainly based on the movie "Stalker" and the book "Roadside Picnic".
Also due to the nature of Zone, i'm looking at the world's anomalies, such as Bermuda Triangle.
The main theory, which i can relate my project to, is the theory by Sartre, existentialism.


Firstly i took a lot of experimental footage, trying to capture the motion/movement through the space and how we see it through the camera's frame.


Some of those experiments were successful, some not. But i went with ideas to the very end, and now i can see where they work or not.

The theory of Sartre says, that as long as we define ourselves, we exist.
But may i ask, if there's no observer, then how do we know of other's existence?


In some interviews, Tarkovsky said that the purpose of art is to give out the form of impression, some sort of catharsis, to challenge ourselves. Not to show the rain, but to make us feel being rained upon.


My Zone can be anywhere. It's us who set its boundaries. I'm creating it in such a way, that it can exist only within the camera. I show the area, captured between the 3 points, and then i bring attention to what's happening there, or i make you believe that it is something significant.


Due to the fact that the Zone is only in the camera, i need to settle with the specific route of how the movement is going on. This will be explored through devices in next term.


I'm basing the motion on the route they take in the movie and in the book. Simply keeping to the geometry of it.


The funny thing is, we are not given the parameters of the Zone. Nor the time or the distance they are traveling. It is irrelevant to the artists. Instead they focus on the mystery of Zone and the feelings of travellers.

As i mentioned before, i will be creating the film with the help of devices. The idea was given to me by the short films of Tony Hill, such as Story of Wheel and Holding the Viewer.


Also, i hope to further develop my planning of space. I will create detailed map models of the Zone and clearly indicate where is my trajectory through that space, and how the camera will be moving there,